The first example specifies 65 player levels. In the configuration file, an entry must be placed on a single line. The examples provided here are split into multiple lines for space considerations. Values for must be sequential, starting from zero. One ExperiencePointsForLevel argument must appear for each desired level. The second time it appears, the values provided will configure dinosaur levels.īecause of this, each time the directive is used, it must list all of the levels players (or dinosaurs) can reach on the server. The first time it appears, the values provided will configure player levels.
DinoSpawnWeightMultipliers=(DinoNameTag=Bronto,Ĭonfigure the total number of levels available to players and dinosaurs and the experience points required to reach each level.This directive can be specified twice in the configuration file. Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries. In the configuration file, an entry must be placed entirely on a single line. For example, a SpawnLimitPercentage of 0.25 specifies that the type will be selected for spawning no more than 25% of the time.The examples provided here are split into multiple lines for space considerations. When OverrideSpawnLimitPercentage is specified (and true), the type will never be spawned more than SpawnLimitPercentage * 100 percent of the time, regardless of multiplier. Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. Maximum percentage (among all spawns) for this typeĬustomizes the spawning rate for a given dinosaur type (at all dinosaur spawn points). If true, use the specified SpawnLimitPercentage Multiple OverrideEngramEntities entries can be specified in the file, but EngramIndex values should not be repeated across multiple entries.
The option may be repeated in GameUserSettings.ini once for each engram to be configured.The examples provided here are split into multiple lines for space considerations. The EngramIndex argument is always required the rest are optional, but at least one must be provided in order for the option to have any effect. If true, hide the engram in the players’ Engrams panelĬonfigure the status and requirements for learning an engram. You can manipulate many options in the file “Game.ini” to change the whole behaviour of the game like available engrams, points to spend for each, which items are available and many more. If you want to manipulate the game even more than just fiddling with the default configurations, then this is your source of information.